Xecuter2 used our news submit to tell us he spotted this very detailed information about the upcoming Xbox 360 over at ActiveWin. The article starts off by letting us know there are two important divisions for the Xbox Live, Silver which does not require a subscription and Gold that does. Using the legend below we can see what you get with each.
| Two types of Xbox Live: Xbox Live Silver (no subscription required) Xbox Live Gold (subscription benefits) Features for Gold service * Also for Silver # Also for Offline - Seamless transition to Xbox Live account from Xbox to Xbox 360
- Access to MMOs (additional fees may apply) *
- Free Xbox Live weekends *
- Multiplayer online gameplay
- Avatar for gamer profile * #
- Motto for gamer profile * #
- Personalized look for Xbox System Guide * #
- Offline achievments * #
- Online achievements *
- Access to other players' Gamer cards via Live *
- Cumulative gamer score * #
- Location/language profile * #
- Reputation *
- Enahnced matchmaking using above - Skill level matchmaking - Gameplay style profile (casual, competitive, etc.) - Recent players list *
- Free and premium download game content *
- Free and premium downloadable movies, music, tv *
- Downloadable demos/trailers *
- Microtransactions *
- Custom playlist in every game * #
- Play music from portable devices * #
- View images from digital camera * #
- Stream media from Windows XP * #
- Interactive screen savers * #
- Track info for CDs * #
- Communication with voice, video or text *
360 Hardware: - Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom, CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD
- All games supported at 16:9, 720p and 1080i, anti-aliasing
- Customizable face plates to change appearance
- 3 USB 2.0 ports
- Support for 4 wireless controllers
- Detachable 20GB drive
- Wi-Fi ready
Custom IBM PowerPC-based CPU - 3 symmetrical cores at 3.2 GHz each
- 2 hardware threads per core
- 1 VMX-128 vector unit per core
- 1 MB L2 cache
CPU Game Math Performance - 9 billion dots per second
Custom ATI Graphics Processor - 500 MHz
- 10 MB embedded DRAM
- 48-way parallel floating-point shader pipelines
- unified shader architecture
Memory - 512 MB GDDR3 RAM
- 700 MNz DDR
Memory Bandwidth - 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s frontside bus
Audio - Mulitchannel surround sond output
- Supports 48khz 16-bit audio
- 320 independent decompression channels
- 32 bit processing
- 256+ audio channels
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If these specs are correct, Microsoft has one heck of a product here and sales should be very, very good. Add in the community aspect and the subscription model and we can all dream about the cash flow. Thanks for the heads up on this one Xecuter2!
Source: ActiveWin
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By
Rhelic,
Wednesday 11 May 2005 15:02
Roj> 16bit 48khz playback is better than CD quality. In fact since there's no sound synthesizer in the Xbox, you HAVE to play CD audio tracks or mp3 music from the DVD disc. Perhaps you are confusing music bits with cpu bits.
On another tangent... a 3 core 3.2ghz cpu that's multithreaded???? That's some insane amount of power, these are going to be some badass looking games.
Also multithreading doesn't double the potential of the cpu. For starters the games HAVE to be coded specifically to take advantage of multithreading, and if they do, will experience a 10%-15% boost at most. That's real world results, not the theoretical results that Intel claims. And in order to achieve that boost, your game has to be doing many things at once (hence a thread) so it will probably benefit online games and games with very complex AI stuff the most.