Video game piracy totaled nearly $2 billion in 2001
An article on Yahoo reports that the the U.S. video game developers lost at least $1.9 billion to global piracy last year, according to the industry.
Half of the losses came from Korea and China. The industry is asking the U.S. gouverment to take actions against countries that do not cooperate to stop the piracy.
The group is asking for U.S. trade officials to take action against 50 countries that the IIPA alleges do not do enough to stop software piracy, including the unauthorized copying of video and PC games, a fast growing market.
According to IDSA figures, total U.S. sales of video games in 2001 were $6.35 billion.
"(There) are at least 100 other countries around the globe where there is virtually no legitimate market for our products due to rampant piracy," Doug Lowenstein, the president of the association, said in a statement.
The trade group represents all of the top U.S. publishers, including Electronic Arts Inc. and Activision Inc.
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As always these estimates are based on people that should have bought the games if they were not available for low prices (due piracy). I still believe the numbers are biased and do not represent real numbers.Source: Yahoo.com
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Reactions
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By
Satan,
Friday 15 February 2002 21:46
If it weren't for piracy, I wouldn't even have a console, let alone games for them. But they do count my copies as 'lost' businesses.
I bet they also wonder why N64 didn't take off like PSX did.
&2 Billion lost huh? Well what if I were to say that I was never intending on buying any of the games I "pirate"?
Would you still include that in the amount that was "lost"?
Ridiculous.. Every month the raise the amount "lost"..
By
NightHawk,
Saturday 16 February 2002 02:00
!@#$ them. If they wnat a reduction in piracy the anwser is simple: stop ripping consumers off with ridicuously high prices.
By
debro,
Saturday 16 February 2002 02:27
Quite frankly, I wouldn't pay for half of the crap that gamemakers sell. I have many games like "sin" that was totally unplayable out of the box. Many games I've copied, played once, uninstalled and never looked back. If I was forced to pay full price for every game, I'd still only buy 1 a month, which is what I do now anyway, cause that's what I can afford.
Drop the price of games/software and mopre people will buy them. I'd prefer a legitimate copy over a pirate copy, and if I bought a dud for 1/4 the price of what it is now, I'd say "damn, live with it". But at a high price, I'd prefer to play safe and only buy games which are really worth the money.

By
Guest,
Saturday 16 February 2002 03:58
Debro you comments are exactly right. Look at Serious Sam 1 & 2, fun to play and cheap! I bought it cause for $20 I don't care if it is not as good as half life or UT.
By
Guest,
Saturday 16 February 2002 08:29
AMEN to that.
looks like im not the only one with safe motives. plenty of games i have that sucked.
not taking chances with 70$(CND)
Serious. now theres a game worth the money. And a great game like UT can now be picked up for dirt cheap anyway...

By
Sharken,
Saturday 16 February 2002 15:58
Starcraft is the only game I've never regret buying, and I've bought a lot
By
slaine,
Tuesday 19 February 2002 10:52
Yes yes and yes I do agree with SaTaN,Hypnosis4U2NV,Nighthawk,debro,icefired.
How do these f$$$ing video game makers count theire lost,with a abacus?
Here's some advice for all the game makers out there,drop your prices,
drop the ridicilous boxes you put your games in and for sure drop all those in between sharks who want a piece of your pie.
Then the lost of all these sharks wil be your profit,it's that simple.